

This approach is much less work intensive than using morphs as you only need to model the object once before inflation, and dynamics will do the rest for you. In this tutorial, Tim will show a technique of inflating your objects using Soft Body Dynamics. The drawback with this approach is you need to manipulate your mesh to create both morph targets, in other words, you essentially need to model two objects with the same point count. One solution could be to model the deflated and inflated mesh as morph targets and then use the Pose Morph tag to blend between these two states.

There are several ways that you could simulate an object filling with air in Cinema 4D.
#CINEMA 4D R12 SOFT BODY TUTORIAL DOWNLOAD#
You can download the required files to complete this tutorial from here. Allison transmission troubleshooting codes This is part one of a two part tutorial that I created for 3D Artist magazine last year.
